Time is a dimension with relative relevance to the respective observer. The limitation of available time prompts systems to maximize their own utility function. Incentive structures may change dramatically given more or less time available for any given player or environment in game theoretic terminology. Time is differentiated from causality, which can be seen in quantum space. For instance, time does not exist in the quantum space of mathematics but causality does.
Speed
Speed is a derivative phenomenon emerging as space-time compression, which requires enormous amounts of energy to be expended within some kind of navigational space. Acceleration, momentum and temporal scale may play key roles in understanding the impacts of any given kind of speed.
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More content about the concept of space-time compression may be added. Topics can be freely chosen based on the author’s preferences, as long as the content provided contributes meaningful insights to the underlying mechanisms of our world.
Questions
How does the scale of time influence the behaviour of systems?
Given that time is a relative dimension, different observers with different sensitivities to time based scaling costraints may or may not behave in familiar ways. LLMs have a different relationship to time compared to ants or humans. We may find unexpected phenomena when analysing this topic more closely in collaborative or competitive arenas within and across species.
Which kinds of strategic execution show clear separation of time and causality?
We know that time is irrelevant within the computational realm, while causality remains critical in abstractions and simulations. Here we could try to answer the question whether there are interesting applications in the real world with respect to time sensitive and time insensitive processes.