Space is a mechanical phenomenon enabling higher order range of motion by creating distance between distinct boundary conditions, without which space cannot exist. Said boundary conditions are defined by all particles within the energetic barrier N0, and the fundamental barriers N1 and P1. The emerging quantities of proximity within any given space open up equilibria and thresholds between players and environments in game theoretic terminology. The default behaviour of space is the uninverted dimensional occupation which depends on the observer’s point of view.

Context

Contexts, or domains, are the deliberate limitation of specific boundary conditions that allow for the precise reference of information. Context is a critical component across all means of communication and signal processing1.

Proximity

Proximity is the dimensional inversion of distance, a quantitative measure of how close something is relative to its own positions. We can generally assume that forces closer to us are more relevant than others, as proximity provides a scale between gravity and entropy.

Info

More content about the concept of space may be added. Candidates include Assembly Space, Combinatorial Space, Design Space and Problem Space. Topics can be freely chosen based on the author’s preferences, as long as the content provided contributes meaningful insights to the underlying mechanisms of our world.

Questions

Footnotes

  1. Signal Processing